Publications

(2025). MiEmo: A multi-modal platform on emotion recognition for children with autism spectrum condition. Computers in Human Behavior Reports.
(2025). Reaching and Grasping with NAO Robot. Social Robotics.
(2025). Co-Design of a Mixed Reality Application to Support Freezing of Gait Rehabilitation. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH).
(2025). Etherea: a Video Game for Individuals With Motor Disabilities With Eye-Tracking-Based Interaction. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH).
(2025). ARnopoly: exploring strengths and weaknesses of AR experience enhancing board games (short paper). AIxHMI 2024 - 3rd Workshop on Artificial Intelligence for Human-Machine Interaction 2024.
(2024). XR-FOG: A mixed reality approach to treat Freezing of Gait in patients with Parkinson’s disease. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH).
(2024). Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible Interfaces. CHI PLAY Companion 24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play.
(2024). Co-design of a Multi-modal Application for Emotion Recognition for Children with Autism Spectrum Condition. Converging Clinical and Engineering Research on Neurorehabilitation V.
(2024). AIRCA: Co-Design of Scenarios for Treating Autism Spectrum Condition with NAO Robot. Ambient Assisted Living.
(2023). Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour. International Conference on Computer-Human Interaction Research and Applications.