Publications

(2022). Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis. 2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH).
(2022). Development of a Multidimensional Digital Platform as a Support to Emotion Expression for Children with Autism Spectrum Disorders. PSIHOLOSKA OBZORJA.
(2022). Augmented Reality for Rehabilitation Tuning and Assessment. Converging Clinical and Engineering Research on Neurorehabilitation IV: Proceedings of the 5th International Conference on Neurorehabilitation (ICNR2020), October 13–16, 2020.
(2021). V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation. 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH).
(2021). Multimodal Empathic Feedback Through a Virtual Character. Pattern Recognition. ICPR International Workshops and Challenges.
(2020). MIRARTS: A mixed reality application to support postural rehabilitation. 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH).